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Pinote

Pinote is a motorcycle game built in Bevy. The point is not a pristine racing sim. It is the moment when a jump almost works and the crash is funny enough to keep.

kind
game
started
2026
state
in progress · playable prototype
Pinote gameplay showing a red motorcycle jumping across low buildings in a stylized Brazilian city.
A frame from the public gameplay video. The landing is usually the interesting part.

A bike game where the crashes are part of the design process.

why

Feel first, explanation later.

This is where I tune things directly: bike mass, wheelies, jumps, air control, ragdolls, traffic, and the rhythm of a city that keeps giving you bad ideas.

shape

A little city to make mistakes in.

The prototype uses Bevy, Avian physics, procedural city generation, dynamic chunks, traffic, scoring, replay hooks, and a small public gameplay page at cotinga.games.

state

Playable, rough, still alive.

The best screenshots are usually accidents. That is useful: when the accident is fun, the game is pointing at what it wants to become.

links