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game

Evolulab

Evolulab was me trying to make a world I could stop directing.

kind
game
started
2025
state
paused · private prototype

A small artificial-life world where creatures eat, reproduce, mutate, and become strange in ways I did not plan.

origin

The first shape.

First Godot, later Rust and Bevy. Same idea, different engine underneath.

shape

Evolution as the mechanic.

The Godot version explored genetics, procedural biomes, creature behavior, chaos events, and a UI for watching populations change over time.

The Rust and Bevy version moved the same idea into ECS, neural networks, chunked worlds, headless runs, and species persistence.

state

Paused, but still part of the line.

It is not a public game yet. It matters here because it connects the playful side of my work to simulation, emergence, and systems that surprise me.